mandag 11. februar 2013

Thoughts on the Wii U Part 1

This is a list of things i'd like to see in the Wii U. Note that some of the items on this list might have been used already by the Nintendo console, but that does not mean i haven't thought the same things :) So without further mosh in the mish, here are some of my Wii U ideas:

1. Using the game-pad and Wii-motes at once.
The Wii U came with a stand for the game-pad to stand upright on the table in front of you. This should be used for certain games, like thos games where motion gaming is essential. I am saying this with the Wii U Zelda game in mind. It would be really cool to have a clean screen, and to control Link just like we did in Skyward Sword (the controls were so good, going back to button game-play would be sorrow-inducing). The game-pad, standing on the table, would then serve as an additional screen where info like maps, items, quest-log and option screens would appear. I hope to see this in future Wii U games, as it would adapt the remote flexibility from the Wii into this new generation and make the console innovative without killing the Wii's best sides. 



2. Not necessarily using the game-pad in every title.
To be honest, i think this should be quite obvious in Nintendo's eyes. I understand that it isn't a priority at the moment, as the game-pad needs to be shown off in the early days, but it still needs to be taken into consideration. Not every title needs game-pad functions to be good! An example is the Wii U smash brothers and Mario Kart games. They should  not be based on the game-pad's asymetrical game-play style, although a optional mode with this in mind would be cool. So yeah, not all games need to be based on the game-pad functions.



3. Using the touch-screen for RTS games.
Yes, i know that this is quite obvious, and Pikmin already did this. However, i think there should be bigger games that should revolve around this. An example of this is my idea for a FPS game where one player decides where the army will move, and where the battle will take place, and in all other ways be the strategic leader of the game. In battles, the game-pad wielder would order air-strikes and assign them to areas on the map, order ammunition, give orders to the troops etc. The other players would be foot-soldiers and play the game like a traditional FPS. Online, this feature would be really cool, as multiple strategist would have to work together or against one another in a world of war. 



So yeah, that was the first part of my Wii U idea rant! Be sure to stick around as i will keep ranting on this subject in the future! :)

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